Ulrich Eck

Publications

Daniel Eckhoff, Christian Sandor, Christian Lins, Ulrich Eck, Denis Kalkofen, Andreas Hein (2018). TutAR: Augmented Reality Tutorials for Hands-Only Procedures. Proceedings of the ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry.

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Ulrich Eck, Frieder Pankratz, Christian Sandor, Gudrun Klinker, Hamid Laga (2014). Comprehensive Workspace Calibration for Visuo-Haptic Augmented Reality. in Proceedings of the 13th IEEE International Symposium on Mixed and Augmented Reality.

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Ulrich Eck, Frieder Pankratz, Christian Sandor, Gudrun Klinker, Hamid Laga (2014). [DEMO] Comprehensive Workspace Calibration for Visuo-Haptic Augmented Reality. Demo at ISMAR’14: the 13th IEEE International Symposium on Mixed and Augmented Reality.

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Ma Meng, Pascal Fallavollita, Tobias Blum, Ulrich Eck, Christian Sandor, Simon Weidert, Jens Waschke, Nassir Navab (2013). Kinect for Interactive AR Anatomy Learning. Poster in Proceedings of the IEEE International Symposium on Mixed and Augmented Reality.

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Ulrich Eck, Christian Sandor (2013). HARP: A Framework for Visuo-Haptic Augmented Reality. Poster in Proceedings of the IEEE Virtual Reality Conference.

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Michael Csongei, Liem Hoang, Ulrich Eck, Christian Sandor (2012). ClonAR: Rapid Redesign of Real-World Objects. Poster in Proceedings of IEEE International Symposium on Mixed and Augmented Reality, pages 277–278.

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Peter Weir, Christian Sandor, Matt Swoboda, Thanh Nguyen, Ulrich Eck, Gerhard Reitmayr, Arindam Dey (2012). BurnAR: Feel the Heat. Poster in Proceedings of IEEE International Symposium on Mixed and Augmented Reality.

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Matt Swoboda, Thanh Nguyen, Ulrich Eck, Gerhard Reitmayr, Stefan Hauswiesner, Rene Ranftl, Christian Sandor (2011). BurnAR: Feel the Heat. Demo at IEEE International Symposium on Mixed and Augmented Reality, Basel, Switzerland, October..

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Ulrich Eck, Christian Sandor (2010). TINT: Towards a Pure Python Augmented Reality Framework. Proceedings of the Third Workshop on Software Engineering and Architectures for Realtime Interactive Systems.

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